Director of Digital Strategy at Bible Society
Toby Beresford is Director of Digital Strategy at Bible Society and is exploring how the Bible can positively influence our shared online culture.
Charting the rise of spinfluencers
'Engaging a politician’s attention through social media is a worthy prize'... 10.06.2024
AI tools for inclusion. It’s not all bad!
Inclusion is a continuous work, by the majority for the minority... 15.01.2024
Is it ok to make AI responsible for inclusion?
Using AI for inclusion creates only a facade of inclusion... 27.12.2023
How to solve the broken CX of buying films on streaming platforms
Consumers should have more protection with video on demand... 29.11.2023
Institutionalising deception
How the online world has embedded deception in the fabric of its ecosystem — and we are all collab... 06.07.2023
The landing page in real life
How we might apply behavioural design tools from the virtual world to real life... 22.06.2023
Four favourite books: Toby Beresford
Society, economics, women and history... 08.06.2023
How can we be happier on social media?
Bible Society's Toby Beresford on how we're happier in small groups... 17.04.2023
Fishing where the fish ain’t…. yet
Author Toby says the mass migration from Twitter presents opportunities... 26.01.2023
Interview with the Editor – Anders Pink
Media expert Toby Beresford chats to Anders Pink's Stephen Walsh about content curation, automation ... 16.06.2022
Interview with the Editor — TikTok For You
Author of Infinite Gamification Toby Beresford examines the design behind TikTok's 'For You' algorit... 06.06.2022
Interview with the Editor — SubStack
Toby Beresford looks at the design behind SubStack and says one way to to think about them is the ho... 31.05.2022
Interview with the Editor — Facebook Feed
This month, media expert Toby Beresford, lifts the lid on the design behind Facebook Feed AI ... 11.05.2022
Toby Beresford and Tom Bryant discuss gamification and jam
Author Toby Beresford and Veneficus' Tom Bryant shoot the breeze on subscriptions, gamification, fre... 10.05.2022
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